Boss bars
A BossBar is the bar across the top of the screen. It has a name, a fill fraction from 0.0F to 1.0F, a color, and an overlay style:
java
BossBar bar = BossBar.bossBar(
Component.text("Boss"), // name
1.0F, // progress percentage
BossBar.Color.RED, // color
BossBar.Overlay.PROGRESS // variant
);
audience.showBossBar(bar);
audience.hideBossBar(bar);Overlay.PROGRESS draws a solid bar:

The NOTCHED_ variants divide it into 6, 10, 12, or 20 segments:

Updating a bar
A BossBar is mutable and tracks its viewers. Changes are sent to every current viewer, so the bar does not need to be shown again:
java
bar.progress(0.5F);
bar.color(BossBar.Color.YELLOW);
bar.name(Component.text("Boss fight (half health)"));Flags enable the vanilla boss effects, all disabled by default:
java
bar.addFlag(BossBar.Flag.DARKEN_SCREEN);
bar.addFlag(BossBar.Flag.PLAY_BOSS_MUSIC);
bar.addFlag(BossBar.Flag.CREATE_WORLD_FOG);The manager
MinecraftServer#getBossBarManager() provides two operations the audience API does not:
java
// remove a bar from all of its viewers
MinecraftServer.getBossBarManager().destroyBossBar(bar);
// the bars a player is currently shown
Collection<BossBar> bars = MinecraftServer.getBossBarManager().getPlayerBossBars(player);