Coordinates
Overview
All coordinates classes in Minestom are immutables (like a lot of others), Point
being the common interface, and the implementations Pos
and Vec
.
Vec
is a containing for the x, y & z coordinates, adding a few vector methods. Pos
contains the 3 coordinates + yaw/pitch for the view. Point
should be used when the type does not matter.
Immutability performance
Some may express concern about the performance penalty of using immutable classes for math. Here is our reasoning:
- Immutability give us the guarantee that coordinate objects can be reused, reducing allocation
- Scalar replacement may happen in some specific situation (builder mode)
- Primitive objects will ultimately arrive, removing the concern altogether and improving performance compared to the mutable equivalent
API
Initialization
All coordinates can be created using their respective constructors
java
Vec vec1 = new Vec(3, 0, 1); // [3;0;1] -> x;y;z
Vec vec2 = new Vec(1, 1); // [1;0;1]
Vec vec3 = new Vec(5); // [5;5;5]
Pos pos1 = new Pos(1,2,3,4,5); // [1;2;3;4;5] -> x;y;z;yaw;pitch
Pos pos2 = new Pos(1,2,3); // [1;2;3;0;0]
Pos pos3 = new Pos(new Vec(1)); // [1;1;1;0;0]
Pos pos4 = new Pos(new Vec(1),2,3); // [1;1;1;2;3]
Vec
java
Vec vec = new Vec(1, 2, 1);
vec = vec.add(0, 5, 0) // add 5 y
.apply(Vec.Operator.FLOOR) // floor all coordinates
.neg() // -x -y -z
.withX(x -> x * 2); // double x
Pos
Very similar to Vec
.
java
Pos pos = new Pos(0, 0, 0);
pos = pos.withView(50, 90)
.add(0, 5, 0)
.mul(5);
Block coordinates
java
Point point = new Vec(1);
final int blockX = point.blockX();
final int blockY = point.blockY();
final int blockZ = point.blockZ();