Blocks 
Overview 
A Block is an immutable object containing:
- Namespace & protocol id
 Map<String, String>containing properties (e.g. waterlogged)- State id which is the numerical id defining the block visual used in chunk packets and a few others
 - Optional nbt
 - A 
BlockHandler 
The immutability allows block references to be cached and reused.
Usage 
java
Instance instance = ...;
// Each vanilla block has a constant visible from the `Block` interface
instance.setBlock(0, 40, 0, Block.STONE);
// Retrieve the tnt block and create a new block with the `unstable`
// property sets to "true".
// Property names are defined by Mojang and usable in various commands
Block tnt = Block.TNT.withProperty("unstable", "true");
instance.setBlock(0, 41, 0, tnt);Registry 
Each block has unique data which can be retrieved with Block#registry().
java
Block block = Block.GRASS_BLOCK;
boolean solid = block.registry().isSolid();Tags 
Block implements TagReadable meaning that they can contain all kinds of data. (see Tags)
java
Tag<String> tag = Tag.String("my-key");
Block tnt = Block.TNT;
// Create a new block with the tag sets to "my-value"
tnt = tnt.withTag(tag, "my-value");
// Retrieve the value from the newly created block
String value = tnt.getTag(tag);
// Block can also expose a convenient view of their nbt
CompoundBinaryTag nbt = tnt.nbt();Tags data can be serialized and will be saved on disk automatically.
WARNING
Tags id, x, y, z and keepPacked are used by the anvil loader and may cause unexpected behavior when added to blocks.
Handlers 
The BlockHandler interface allows blocks to have behavior by listening to some events like placement or interaction. And can be serialized to disk thanks to their namespace.
java
public class DemoHandler implements BlockHandler {
    @Override
    public void onPlace(@NotNull Placement placement) {
        if (placement instanceof PlayerPlacement) {
            // A player placed the block
        }
        Block block = placement.getBlock();
        System.out.println("The block " + block.name() + " has been placed");
    }
    @Override
    public @NotNull Key getKey() {
        // Key required for serialization purpose
        return Key.key("minestom:demo");
    }
}You can then decide to use one handler per block, or share it with several.
java
Block tnt = Block.TNT;
// Create a new block with the specified handler.
// Be aware that block objects can be reused, handlers should
// therefore never assume to be assigned to a single block.
tnt = tnt.withHandler(new DemoHandler());
// Share the same handler reference with multiple blocks
BlockHandler handler = new DemoHandler();
Block stone = Block.STONE.withHandler(handler);
Block grass = Block.GRASS_BLOCK.withHandler(handler);